![]() Ranger (Medium) - Dire Orb, Rocket Resistance.This increases the value of "time shards"-the hourglass-shaped bonuses that reduce cooldown by 10%.ģ1 playable classes are present, each with a unique active ability and one or two unique passive abilities: Usually, PvE abilities have a stronger, more pronounced effect, and a fittingly longer cooldown time between uses. Some ability effects differ slightly between PvE and PvP (Deathmatch, CTF and the likes). As the opposite example, Terminator hardly ever needs to retreat, as his ability to passively restore ammo alongside a freely triggered rocket barrage ensures that he can deal with any threat without slowing the pace. For example, Kane, being inherently fast, has even greater speed while crouch-sliding, which allows both to deliver firepower right into the enemy's lair and retreat, possibly using Stroyent Injection which instantly restores his health in case his plan goes awry. Multiplayer-only class picker showing 31 classes available in QCDE.Ībilities define the play style of the characters. Playing with Light champions is more of a challenge, and playing with Heavy ones is a bit on the easier side because of their large stacks. Regarding difficulty, playing single-player or cooperative with Medium champions is playing QCDE in “normal” mode. It's still possible to play any class, but if map progression is broken, the responsibility is on the player. Conversely, Heavy Champion hitboxes are considerably bigger and won't fit in the tightest of places where the player might be expected to go. Light Champion hitboxes are very slim, allowing them to fit through bars or other tight crevices where players aren’t supposed to fit. In GZDoom, player pawn size is always set to standard, so players don't have to worry about hitboxes.įor single player in older source ports, only “Medium” champions are recommended. Therefore, it's possible to lose health quickly, but so long as an escape route is available, lost health can be gained back in a heartbeat. The fact that stacks are relatively low overall is compensated by healing items giving much more health than traditional Doom pickups, and armor being much more common. Light champions have ways of healing or escaping dangerous situations - as opposed to tanks, whose abilities are more about dealing with danger face-to-face. However, this is countered by their abilities. The stacks are “lower” compared to Doom, and light champions seem rather fragile, since they have low caps for health and armor. tanks): Big hitbox, large stack, slower movement. Medium: Standard doom hitbox, medium stack, medium speed. ![]() squishies): Smaller than average hitbox, low stack, generally fast. Champions themselves are divided into three classes: Unofficial maps have also been made by mod's community, such as RoosTer's Invasion mapset.Īll champions have individual health/armor caps, referred to as stacks. ![]() QCDE mapset consists of 43 contributions created specifically for QCDE by DBThanatos, RoosTer, Mr.Enchanter, Ivan Dobrovski, Abysswalker, Mr.Rocket, Ivory Duke and Killerkouhai. QCDE comes with two mapsets for Deathmatch and Last Man Standing modes: Aeon Deathmatch for QCDE (AeonQCDE.pk3) and QCDE maps (QCDEmaps2.7.pk3).ĪeonQCDE is a version of AeonDM edited to contain QCDE weapons and specific map markers. Map is QCDE36: Fusillade by DBThanatos, a demake of eponymous map from Dusk in Heretic style. Player as Caleb shoots a rocket into a group of players highlighted with red outlines.
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